Lapras

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Lapras
Transport Pokémon
#131
Lapras
Lapras
Mega Lapras
Mega Lapras

Lapras

Lapras

Lapras
Types
Water Ice
Lapras
Water Ice
Mega Lapras
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Water Absorb or Shell Armor
Lapras
Cacophony
Cacophony
Hydration
Hidden Ability

Hidden Ability
Benevolence
Mega Lapras

Mega Lapras Y
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg groups
Monster and Water 1
Height
8'02" 2.5 m
0'0" 0 m
Weight
485.0 lbs. 220.0 kg
0 lbs. 0 kg
Base friendship
70

Pokedex Entry[edit]

Pokédex entry
Its high intelligence enables it to comprehend human speech. When it’s in a good mood, it sings in its beautiful voice.

Held items[edit]

Held item(s)
None This Pokémon cannot be found holding an item.
Common Mystic Water Mystic Water
Uncommon [[File:.png|]] [[|]]
Rare [[File:.png|]] [[|]]
Always [[File:.png|]] [[|]]

Evolution[edit]

OI042.png
Unevolved
Lapri
 Water 
Soothe Bell
Happiness 220+
131.png
First evolution
Lapras
 Water  Ice 

Base Stats[edit]

Stat Range
At Lv. 50 At Lv. 100
HP: 130
190 - 237 370 - 464
Attack: 85
81 - 150 157 - 295
Defense: 80
76 - 145 148 - 284
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 95
90 - 161 175 - 317
Speed: 60
58 - 123 112 - 240
Total: 535   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Stat Range
At Lv. 50 At Lv. 100
HP: 130
190 - 237 370 - 464
Attack: 85
81 - 150 157 - 295
Defense: 125
117 - 194 229 - 383
Sp.Atk: 105
99 - 172 193 - 339
Sp.Def: 130
121 - 200 238 - 394
Speed: 60
58 - 123 112 - 240
Total: 635   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Type Effectiveness[edit]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Glitch
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Glitch
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Glitch
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Glitch
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None


Locations[edit]

How to Obtain
Orange Islands
Zeralis (Being Revamped)

Level-Up Moves[edit]

Level Move Name Type Class Power Accuracy Effect Chance Description
Sing Normal Other
55
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Growl Normal.gif Other.gif
100
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Water Gun Water Special
40
100
--
The target is blasted with a forceful shot of water.
04 Mist Ice.gif Other.gif
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
07 Confuse Ray Ghost Other
100
The target is exposed to a sinister ray that triggers confusion.
10 Ice Shard Ice Physical
40
100
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
14 Water Pulse Water Special
60
100
20
The user attacks the target with a pulsing blast of water. This may also confuse the target
18 Body Slam Normal.gif Physical.gif
85
100
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis. May induce paralysis.
22 Rain Dance Water Other
--
--
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
27 Perish Song Normal.gif Other.gif
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
32 Ice Beam Ice Special
90
100
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
37 Brine Water Special
65
100
--
If the target's HP is half or less, this attack will hit with double the power.
43 Safeguard Normal Other
The user creates a protective field that prevents status conditions for five turns.
47 Hydro Pump Water Special
110
80
--
The target is blasted by a huge volume of water launched under great pressure.
50 Sheer Cold Ice Special
Varies
30
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.

TM Compatibility[edit]

Disc Move Name Type Class Power Accuracy Effect Chance Description
TM Water Aqua Crush Water Physical
80
100
--
The user crushes the foe with pure aquatic force. Critical Hits land more easily.
TM Normal Attract Normal.gif Other.gif
100
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Causes the opponent to be inflicted with Infatuation
TM Ice Avalanche Ice Physical
60
100
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM Ice Blizzard Ice Special
110
70
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM Normal Body Slam Normal.gif Physical.gif
85
100
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis. May induce paralysis.
TM Water Brine Water Special
65
100
--
If the target's HP is half or less, this attack will hit with double the power.
TM Water Bubblebeam Water Special
65
100
10
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
TM Ground Bulldoze Ground.gif Physical.gif
60
100
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM Normal Cast Off Normal.gif Special.gif
20
100
100
User shakes itself off to remove any hindering effects from its body. Removes statuses from the user. If user is stat used when using this move, move does x1.5 damage.
TM Normal Confide Normal.gif Other.gif
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Lowers target's Special Attack by 1 stage.
TM Water Dive Water Physical
80
100
--
Diving on the first turn, the user floats up and attacks on the next turn.
TM Normal Double Team Normal.gif Other.gif
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Raises user's Evasion one stage.
TM Dragon Draco Sphere Dragon.gif Special.gif
35
85
100
Traps and damages the opponent for 5 turns.
TM Psychic Dream Eater Psychic Special
100
100
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM Normal Echoed Voice Normal Special
40
100
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM Normal Equilibrium Normal.gif Other.gif
Balances the forces of nature, returning the field of battle to its original condition. Removes any active weather and field effects (includes Trick Room, Magic Room, Tailwind, etc. Does not include screens or hazards)
TM Normal Facade Normal.gif Physical.gif
70
100
This attack move doubles its power if the user is poisoned, burned, or paralyzed. Move's power is doubled if afflicted with a Status Condition
TM Ice Freezer Burn Ice Special
80
100
20
Exhales a freezing cold mist that may burn the foe.
TM Ice Frost Breath Ice Special
60
90
100
The user blows its cold breath on the target. This attack always results in a critical hit.
TM Normal Frustration Normal.gif Physical.gif
Varies
100
This full-power attack grows more powerful the less the user likes its Trainer.
TM Normal Giga Impact Normal.gif Physical.gif
150
90
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM Ice Hail Ice Other
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM Normal Hidden Power Normal.gif Special.gif
60
100
A unique attack that varies in type depending on the Pokémon using it.
TM Normal Hyper Beam Normal.gif Special.gif
150
90
The target is attacked with a powerful beam. The user can't move on the next turn.
TM Ice Ice Beam Ice Special
90
100
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM Ice Nightchill Ice Special
80
100
20
Calls forth an ice storm to block out all light. May put the foe to sleep.
TM Normal Protect Normal.gif Other.gif
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM Psychic Psychic Psychic Special
90
100
10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM Water Rain Dance Water Other
--
--
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM Psychic Rest Psychic.gif Other.gif
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM Normal Return Normal.gif Physical.gif
Varies
100
This full-power attack grows more powerful the more the user likes its Trainer.
TM Fighting Rock Smash Fighting.gif Physical.gif
40
100
50
The user attacks with a punch. This may also lower the target's Defense stat.
TM Normal Round Normal.gif Special.gif
60
100
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM Normal Safeguard Normal Other
The user creates a protective field that prevents status conditions for five turns.
TM Normal Sleep Talk Normal Other
While it is asleep, the user randomly uses one of the moves it knows. Uses an own random move while asleep.
TM Steel Smart Strike Steel.gif Physical.gif
70
--
--
The user stabs the target with a sharp horn. This attack never misses.
TM Normal Spyglass Normal Other
100
The user studies the foe, revealing what moves it knows.
TM Normal Substitute Normal Other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM Water Surf Water Special
90
100
--
The user attacks everything around it by swamping its surroundings with a giant wave.
TM Normal Swagger Normal Other
85
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM Electric Thunder Electric Special
110
70
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM Electric Thunderbolt Electric Special
90
100
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM Normal Total Mimic Normal Other
The user uses memory to completely copy the opponent's moves.
TM Poison Toxic Poison Other
90
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM Water Water Pressure Water Special
80
95
20
Crushes the foe under a torrent of water that may cause paralysis.
TM Water Water Pulse Water Special
60
100
20
The user attacks the target with a pulsing blast of water. This may also confuse the target
TM Water Waterfall Water Physical
80
100
20
The user charges at the target and may make it flinch.
TM Water Whirlpool Water Special
35
100
--
The user traps the target in a violent swirling whirlpool for four to five turns.

OI Move Tutors[edit]

Badge Requirement Move Name Type Class Power Accuracy Effect Chance Description
0 Water Sport Water Special
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
1 Headbutt Normal.gif Physical.gif
70
100
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
1 Icy Wind Ice Special
55
95
100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
1 Secret Power Normal.gif Physical.gif
70
100
30
This move has a different special effect depending upon the terrain the battle takes place. The additional effects of this attack depend upon where it was used.
1 Snore Normal.gif Special.gif
50
100
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Can only be used while asleep.
2 Refocus Normal.gif Other.gif
The user readjusts its eyes to better see the battlfield. By doing so, it can attack any position from its location. +1 Acc, Attacks can hit any target regardless of positioning in a Triple Battle
4 Aqua Armor Water Other
--
--
--
The user cloaks itself in a suit of water that slows down attacks, reducing their damage.
4 Depth Charge Water Physical
65
100
--
Sends a powerful blast from underneath the foe. Underwater foes take more damage.
4 Wipeout Water Other
--
100
--
The user summons a wave worth surfing. The opponent confuses itself trying to ride the wave.
5 Amnesia Psychic.gif Other.gif
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. Raises user's Special Defense two stages.
5 Heal Bell Normal Other
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. Heals party's status problems.
6 River Song Water Special
70
95
--
Calls to the opponent with soundwaves imbued with the power of rushing water.
7 Aqua Tail Water Physical
90
90
--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
7 Hyper Voice Normal Special
90
100
The user lets loose a horribly echoing shout with the power to inflict damage.
8 Storm Surge Water Physical
90
100
--
Charges the foe with the force of a hurricane, carrying a rush of water in its wake. This also damages the user a little.

Egg Moves[edit]

Move Name Type Class Power Accuracy Effect Chance Description
Aqua Jet Water Physical
40
100
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Baton Pass Normal Other
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Curse Ghost Other
A move that works differently for the Ghost type than for all other types.
Dragon Dance Dragon.gif Other.gif
--
--
--
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Dragon Pulse Dragon.gif Special.gif
85
100
--
The target is attacked with a shock wave generated by the user's gaping mouth.
Forsight Normal Other
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Future Sight Psychic Special
120
100
Two turns after this move is used, a hunk of psychic energy attacks the target.
Lucky Chant Normal Other
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Refresh Normal Other
The user rests to cure itself of poisoning, a burn, or paralysis.
Riptide Water Special
60
90
100
The user creates a powerful current under the opponent that forces it to switch places with another Pokémon. In the wild, a battle against a single Pokémon ends.
Tickle Normal Other
100
The user tickles the target into laughing, reducing its Attack and Defense stats.
Yawn Normal.gif Other.gif
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Sprites[edit]

Front Shiny
Lapras.png Laprasshiny.png